Study on the Discourse Analysis in Teaching English Speaking Competence Through the Use of Digital Games
Hossein Siahpoosh, Shirin Ilkhani
Abstract
Abstract: The present study was conducted to compare the effects of discourse analysis through the use of Catchphrase as a mobile game on Iranian intermediate EFL learners’ speaking skill. To conduct the research, a Solutions Placement Test was run among 90 EFL learners of Shokouh English Institute, Rasht Branch, Guilan, Iran, and 40 intermediate language learners who scored 47 and beyond were selected as the main participants of the study. Then, they were divided into two equivalent groups of experimental and control through simple random sampling method. Each group was then divided into two subgroups with an equal number of male and female students, that is, the experimental group comprised 10 male and 10 female students and the control group, too, consisted of 10 male and 10 female participants. After that, the pretest of speaking was administered to the participants. Next, the students in the experimental group received a mobile game instruction, while the control group received the conventional method of teaching speaking. Finally, another speaking test was administered to both groups at the end of the study to assess possible difference of performance of these two groups. The collected data were then processed through statistical analysis by the use of a two-way ANOVA through SPSS22 software. Statistical analysis of the results provided evidence in support of the positive effects of modality of instruction and participants’ gender on the development of speaking competence among Iranian intermediate EFL learners. Although, the interaction between gender and instructional modality did not produce a differential impact and the last hypothesis was rejected.